# Computers & Education

**Type:** Journals  
**Canonical URL:** https://scholariq.org/journals/computers-and-education/

## Facts

| Field | Value |
| --- | --- |
| Open Access | false |
| ISSN-L | 0360-1315 |
| ISSNs | 0360-1315,1873-782X |
| OpenAlex ID | https://openalex.org/S4210172634 |
| Publisher | Elsevier BV |

## Journal papers

Showing 12 of 17.

- [No A 4 U: The relationship between multitasking and academic performance](https://scholariq.org/papers/no-a-4-u-the-relationship-between-multitasking-and-academic-performance/)
- [Social networks, communication styles, and learning performance in a CSCL community](https://scholariq.org/papers/social-networks-communication-styles-and-learning-performance-in-a-cscl/)
- [An activity theory-based model for serious games analysis and conceptual design](https://scholariq.org/papers/an-activity-theory-based-model-for-serious-games-analysis-and-conceptual-design/)
- [Perceived academic effects of instant messaging use](https://scholariq.org/papers/perceived-academic-effects-of-instant-messaging-use/)
- [Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education](https://scholariq.org/papers/extending-the-technology-acceptance-model-to-explore-the-intention-to-use-second/)
- [Evaluating animations as student aids in learning computer algorithms](https://scholariq.org/papers/evaluating-animations-as-student-aids-in-learning-computer-algorithms/)
- [The effect of competition on learning in games](https://scholariq.org/papers/the-effect-of-competition-on-learning-in-games/)
- [Improving programming skills in engineering education through problem-based game projects with Scratch](https://scholariq.org/papers/improving-programming-skills-in-engineering-education-through-problem-based-game/)
- [Using multimedia and Web3D to enhance anatomy teaching](https://scholariq.org/papers/using-multimedia-and-web3d-to-enhance-anatomy-teaching/)
- [Impact of immersing university and high school students in educational linear narratives using virtual reality technology](https://scholariq.org/papers/impact-of-immersing-university-and-high-school-students-in-educational-linear/)
- [Does teaching with PowerPoint increase students' learning? A meta-analysis](https://scholariq.org/papers/does-teaching-with-powerpoint-increase-students-learning-a-meta-analysis/)
- [Effects of interactivity in E-textbooks on 7th graders science learning and cognitive load](https://scholariq.org/papers/effects-of-interactivity-in-e-textbooks-on-7th-graders-science-learning-and/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
