# JMIR Serious Games

**Type:** Journals  
**Canonical URL:** https://scholariq.org/journals/jmir-serious-games/

## Facts

| Field | Value |
| --- | --- |
| APC (USD) | 2,500 |
| Citations | 21,786 |
| h-index | 69 |
| Homepage | https://games.jmir.org |
| Open Access | true |
| ISSN-L | 2291-9279 |
| ISSNs | 2291-9279 |
| OpenAlex ID | https://openalex.org/S4210175137 |
| Publisher | JMIR Publications |
| Works | 870 |

## Journal papers

- [Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial](https://scholariq.org/papers/feasibility-and-effects-of-virtual-reality-motor-cognitive-training-in-community/)
- [Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment](https://scholariq.org/papers/effects-of-full-body-exergaming-in-virtual-reality-on-cardiovascular-and/)
- [Immersive Virtual Reality for the Reduction of State Anxiety in Clinical Interview Exams: Prospective Cohort Study](https://scholariq.org/papers/immersive-virtual-reality-for-the-reduction-of-state-anxiety-in-clinical/)
- [Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity](https://scholariq.org/papers/active-fantasy-sports-rationale-and-feasibility-of-leveraging-online-fantasy/)
- [Therapeutic Uses of Gaming in Mental Health: An Untapped Potential](https://scholariq.org/papers/therapeutic-uses-of-gaming-in-mental-health-an-untapped-potential/)
- [Immersive Virtual Reality and AI (Generative Pretrained Transformer) to Enhance Student Preparedness for Objective Structured Clinical Examinations: Mixed Methods Study](https://scholariq.org/papers/immersive-virtual-reality-and-ai-generative-pretrained-transformer-to-enhance/)

## Journal top topics

Showing 8 of 25.

- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)
- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)
- [Stroke Rehabilitation and Recovery](https://scholariq.org/topics/stroke-rehabilitation-and-recovery/)
- [Simulation-Based Education in Healthcare](https://scholariq.org/topics/simulation-based-education-in-healthcare/)
- [Digital Mental Health Interventions](https://scholariq.org/topics/digital-mental-health-interventions/)
- [Mobile Health and mHealth Applications](https://scholariq.org/topics/mobile-health-and-mhealth-applications/)
- [Technology Use by Older Adults](https://scholariq.org/topics/technology-use-by-older-adults/)
- [Impact of Technology on Adolescents](https://scholariq.org/topics/impact-of-technology-on-adolescents/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
