# Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing

**Type:** Papers  
**Canonical URL:** https://scholariq.org/papers/gamification-enhances-user-engagement-and-task-performance-in-prosthetic-vision/

## Facts

| Field | Value |
| --- | --- |
| Author Names | Lily M. Turkstra,Byron A. Johnson,Arathy Kartha,Gislin Dagnelie,Michael Beyeler |
| Citations | 0 |
| DOI | 10.64898/2025.12.20.25342740 |
| Fields | Computer Science,Neuroscience |
| Open Access | true |
| OA Status | green |
| OA URL | https://www.medrxiv.org/content/medrxiv/early/2025/12/22/2025.12.20.25342740.full.pdf |
| OpenAlex ID | https://openalex.org/W7116879710 |
| PMID | 41480021 |
| Type | preprint |
| Year | 2025 |

## Paper authors

- [Lily M. Turkstra](https://scholariq.org/researchers/lily-m-turkstra/)

## Paper journal

- [medRxiv](https://scholariq.org/journals/medrxiv/)

## Paper primary topic

- [Neuroscience and Neural Engineering](https://scholariq.org/topics/neuroscience-and-neural-engineering/)

## Paper topics

- [Neuroscience and Neural Engineering](https://scholariq.org/topics/neuroscience-and-neural-engineering/)
- [Tactile and Sensory Interactions](https://scholariq.org/topics/tactile-and-sensory-interactions/)
- [Gaze Tracking and Assistive Technology](https://scholariq.org/topics/gaze-tracking-and-assistive-technology/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
