# How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming

**Type:** Papers  
**Canonical URL:** https://scholariq.org/papers/how-strenuous-is-esports-perceived-physical-exertion-and-physical-state-during/

## Facts

| Field | Value |
| --- | --- |
| Author Names | Chuck Tholl,Markus Soffner,Ingo Froböse |
| Citations | 23 |
| DOI | 10.3389/fspor.2024.1370485 |
| Fields | Psychology,Social Sciences |
| Open Access | true |
| OA Status | gold |
| OA URL | https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2024.1370485/pdf |
| OpenAlex ID | https://openalex.org/W4400513175 |
| PMID | 39050793 |
| Type | article |
| Year | 2024 |

## Paper authors

- [Chuck Tholl](https://scholariq.org/researchers/chuck-tholl/)
- [Ingo Froböse](https://scholariq.org/researchers/ingo-frobose/)

## Paper journal

- [Frontiers in Sports and Active Living](https://scholariq.org/journals/frontiers-in-sports-and-active-living/)

## Paper primary topic

- [Digital Games and Media](https://scholariq.org/topics/digital-games-and-media/)

## Paper topics

- [Digital Games and Media](https://scholariq.org/topics/digital-games-and-media/)
- [Impact of Technology on Adolescents](https://scholariq.org/topics/impact-of-technology-on-adolescents/)
- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)

---
Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
