# Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)

**Type:** Papers  
**Canonical URL:** https://scholariq.org/papers/prime-example-ingress-reframing-the-pervasive-game-design-framework-pgdf/

## Facts

| Field | Value |
| --- | --- |
| Author Names | Heinrich Söbke,Jannicke Baalsrud Hauge,Ioana Andreea Ștefan |
| Citations | 44 |
| DOI | 10.17083/ijsg.v4i2.182 |
| Fields | Computer Science,Psychology,Social Sciences |
| Open Access | true |
| OA Status | diamond |
| OA URL | https://journal.seriousgamessociety.org/index.php/IJSG/article/download/182/pdf_85 |
| OpenAlex ID | https://openalex.org/W2724720734 |
| Type | article |
| Year | 2017 |

## Paper authors

- [Jannicke Baalsrud Hauge](https://scholariq.org/researchers/jannicke-baalsrud-hauge/)

## Paper journal

- [International Journal of Serious Games](https://scholariq.org/journals/international-journal-of-serious-games/)

## Paper primary topic

- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)

## Paper topics

- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)
- [Mobile Learning in Education](https://scholariq.org/topics/mobile-learning-in-education/)
- [Impact of Technology on Adolescents](https://scholariq.org/topics/impact-of-technology-on-adolescents/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
