# Ten minute trips: a case study examining student perceptions of the value of virtual reality in A-level Classical Civilisation

**Type:** Papers  
**Canonical URL:** https://scholariq.org/papers/ten-minute-trips-a-case-study-examining-student-perceptions-of-the-value-of/

## Facts

| Field | Value |
| --- | --- |
| Author Names | Tom Johnson |
| Citations | 0 |
| DOI | 10.1017/s2058631024001028 |
| Fields | Computer Science,Psychology,Social Sciences |
| Open Access | true |
| OA Status | diamond |
| OA URL | https://www.cambridge.org/core/services/aop-cambridge-core/content/view/9F1890AD9BD506ABE56AC02FB8F89E39/S2058631024001028a.pdf/div-class-title-ten-minute-trips-a-case-study-examining-student-perceptions-of-the-value-of-virtual-reality-in-a-level-classical-civilisation-div.pdf |
| OpenAlex ID | https://openalex.org/W4404116006 |
| Type | article |
| Year | 2024 |

## Paper authors

- [Tom Johnson](https://scholariq.org/researchers/tom-johnson/)

## Paper journal

- [The journal of classics teaching](https://scholariq.org/journals/the-journal-of-classics-teaching/)

## Paper primary topic

- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)

## Paper topics

- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)
- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)
- [Digital Games and Media](https://scholariq.org/topics/digital-games-and-media/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
