# Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games

**Type:** Papers  
**Canonical URL:** https://scholariq.org/papers/uncovering-visually-impaired-gamers-preferences-for-spatial-awareness-tools/

## Facts

| Field | Value |
| --- | --- |
| Author Names | Vishnu Nair,Shao-en Ma,Ricardo E. Gonzalez Penuela,Yicheng He,Karen Lin,Mason Hayes,H. F. Huddleston,Matthew Donnelly,Brian A. Smith |
| Citations | 24 |
| DOI | 10.1145/3517428.3544802 |
| Fields | Computer Science,Engineering,Neuroscience |
| Open Access | true |
| OA Status | green |
| OA URL | https://arxiv.org/pdf/2208.14573 |
| OpenAlex ID | https://openalex.org/W4294294687 |
| Type | conference-paper |
| Year | 2022 |

## Paper authors

- [Brian A. Smith](https://scholariq.org/researchers/brian-a-smith/)

## Paper primary topic

- [Tactile and Sensory Interactions](https://scholariq.org/topics/tactile-and-sensory-interactions/)

## Paper topics

- [Tactile and Sensory Interactions](https://scholariq.org/topics/tactile-and-sensory-interactions/)
- [Spatial Cognition and Navigation](https://scholariq.org/topics/spatial-cognition-and-navigation/)
- [Interactive and Immersive Displays](https://scholariq.org/topics/interactive-and-immersive-displays/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
