# Anil Ufuk Batmaz

**Type:** Researchers  
**Canonical URL:** https://scholariq.org/researchers/anil-ufuk-batmaz/

## Facts

| Field | Value |
| --- | --- |
| Citations | 1,251 |
| Field | Virtual Reality Applications and Impacts |
| h-index | 20 |
| i10-index | 38 |
| Last Known Institution | Concordia University |
| OpenAlex ID | https://openalex.org/A5005072681 |
| ORCID iD | 0000-0001-7948-8093 |
| Works | 117 |

## Researcher papers

- [Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality](https://scholariq.org/papers/pinch-click-or-dwell-comparing-different-selection-techniques-for-eye-gaze-based/)
- [Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?](https://scholariq.org/papers/do-head-mounted-display-stereo-deficiencies-affect-3d-pointing-tasks-in-ar-and/)
- [Evaluating immersive experiences during Covid-19 and beyond](https://scholariq.org/papers/evaluating-immersive-experiences-during-covid-19-and-beyond/)
- [The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays](https://scholariq.org/papers/the-effect-of-the-vergence-accommodation-conflict-on-virtual-hand-pointing-in/)
- [Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality](https://scholariq.org/papers/precision-vs-power-grip-a-comparison-of-pen-grip-styles-for-selection-in-virtual/)
- [Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination](https://scholariq.org/papers/seeing-virtual-while-acting-real-visual-display-and-strategy-effects-on-the-time/)
- [Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems](https://scholariq.org/papers/touch-the-wall-comparison-of-virtual-and-augmented-reality-with-conventional-2d/)
- [Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality](https://scholariq.org/papers/gaze-tracking-for-eye-hand-coordination-training-systems-in-virtual-reality/)
- [Getting nowhere fast: Trade-offs between speed and precision in training to execute image-guided hand-tool movements](https://scholariq.org/papers/getting-nowhere-fast-trade-offs-between-speed-and-precision-in-training-to/)
- [The Effect of Rotational Jitter on 3D Pointing Tasks](https://scholariq.org/papers/the-effect-of-rotational-jitter-on-3d-pointing-tasks/)
- [Haptic-Assisted Soldering Training Protocol in Virtual Reality: The Impact of Scaffolded Guidance](https://scholariq.org/papers/haptic-assisted-soldering-training-protocol-in-virtual-reality-the-impact-of/)

## Researcher topics

- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)
- [Interactive and Immersive Displays](https://scholariq.org/topics/interactive-and-immersive-displays/)
- [Tactile and Sensory Interactions](https://scholariq.org/topics/tactile-and-sensory-interactions/)
- [Augmented Reality Applications](https://scholariq.org/topics/augmented-reality-applications/)
- [Gaze Tracking and Assistive Technology](https://scholariq.org/topics/gaze-tracking-and-assistive-technology/)

## Researcher university

- [Concordia University](https://scholariq.org/institutions/concordia-university-3/)

---
Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
