# Chuck Tholl

**Type:** Researchers  
**Canonical URL:** https://scholariq.org/researchers/chuck-tholl/

## Facts

| Field | Value |
| --- | --- |
| Citations | 447 |
| Field | Digital Games and Media |
| h-index | 8 |
| i10-index | 8 |
| Last Known Institution | German Sport University Cologne |
| OpenAlex ID | https://openalex.org/A5019533976 |
| ORCID iD | 0000-0003-4738-0058 |
| Works | 19 |

## Researcher papers

- [Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019](https://scholariq.org/papers/demographics-and-health-behavior-of-video-game-and-esports-players-in-germany/)
- [Musculoskeletal disorders in video gamers – a systematic review](https://scholariq.org/papers/musculoskeletal-disorders-in-video-gamers-a-systematic-review/)
- [Dietary behavior of video game players and esports players in Germany: a cross-sectional study](https://scholariq.org/papers/dietary-behavior-of-video-game-players-and-esports-players-in-germany-a-cross/)
- [Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen](https://scholariq.org/papers/comparison-of-reaction-time-between-esports-players-of-different-genres-and/)
- [Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020](https://scholariq.org/papers/media-consumption-stress-and-wellbeing-of-video-game-and-esports-players-in/)
- [How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming](https://scholariq.org/papers/how-strenuous-is-esports-perceived-physical-exertion-and-physical-state-during/)
- [Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19](https://scholariq.org/papers/gaze-behavior-of-professional-and-non-professional-esports-players-in-fifa-19/)
- [Comparison of Multiple Object Tracking Performance Between Professional and Amateur eSport Players as Well as Traditional Sportsmen](https://scholariq.org/papers/comparison-of-multiple-object-tracking-performance-between-professional-and/)
- [Wrist extensor fatigue and game-genre-specific kinematic changes in esports athletes: a quasi-experimental study](https://scholariq.org/papers/wrist-extensor-fatigue-and-game-genre-specific-kinematic-changes-in-esports/)
- [Esports: Scientific significance, and the debate on its status as sport](https://scholariq.org/papers/esports-scientific-significance-and-the-debate-on-its-status-as-sport/)

## Researcher topics

- [Digital Games and Media](https://scholariq.org/topics/digital-games-and-media/)
- [Impact of Technology on Adolescents](https://scholariq.org/topics/impact-of-technology-on-adolescents/)
- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)
- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)
- [Sleep and Wakefulness Research](https://scholariq.org/topics/sleep-and-wakefulness-research/)

## Researcher university

- [German Sport University Cologne](https://scholariq.org/institutions/german-sport-university-cologne/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
