# Jannicke Baalsrud Hauge

**Type:** Researchers  
**Canonical URL:** https://scholariq.org/researchers/jannicke-baalsrud-hauge/

## Facts

| Field | Value |
| --- | --- |
| Citations | 2,222 |
| Field | Educational Games and Gamification |
| h-index | 23 |
| i10-index | 53 |
| Last Known Institution | Hochschule Bremen |
| OpenAlex ID | https://openalex.org/A5012514876 |
| ORCID iD | 0000-0002-3747-0845 |
| Works | 244 |

## Researcher papers

- [An activity theory-based model for serious games analysis and conceptual design](https://scholariq.org/papers/an-activity-theory-based-model-for-serious-games-analysis-and-conceptual-design/)
- [Digital Twins: A Maturity Model for Their Classification and Evaluation](https://scholariq.org/papers/digital-twins-a-maturity-model-for-their-classification-and-evaluation/)
- [Entertainment Computing – ICEC 2021](https://scholariq.org/papers/entertainment-computing-icec-2021/)
- [A systematic literature review of simulation models for non-technical skill training in healthcare logistics](https://scholariq.org/papers/a-systematic-literature-review-of-simulation-models-for-non-technical-skill/)
- [Implications of Learning Analytics for Serious Game Design](https://scholariq.org/papers/implications-of-learning-analytics-for-serious-game-design/)
- [Evaluation of Simulation Games for Teaching Engineering and Manufacturing](https://scholariq.org/papers/evaluation-of-simulation-games-for-teaching-engineering-and-manufacturing/)
- [State of the art of serious games for business and industry](https://scholariq.org/papers/state-of-the-art-of-serious-games-for-business-and-industry/)
- [Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism](https://scholariq.org/papers/narrative-serious-game-mechanics-nsgm-insights-into-the-narrative-pedagogical/)
- [Behavioral factors influencing partner trust in logistics collaboration: a review](https://scholariq.org/papers/behavioral-factors-influencing-partner-trust-in-logistics-collaboration-a-review/)
- [Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)](https://scholariq.org/papers/prime-example-ingress-reframing-the-pervasive-game-design-framework-pgdf/)
- [Enabling Circular Business Models and Digital Transformation for Sustainable Value Creation in European Manufacturing SMEs](https://scholariq.org/papers/enabling-circular-business-models-and-digital-transformation-for-sustainable/)

## Researcher topics

- [Educational Games and Gamification](https://scholariq.org/topics/educational-games-and-gamification/)
- [Digital Transformation in Industry](https://scholariq.org/topics/digital-transformation-in-industry/)
- [Augmented Reality Applications](https://scholariq.org/topics/augmented-reality-applications/)
- [Digital Games and Media](https://scholariq.org/topics/digital-games-and-media/)
- [Virtual Reality Applications and Impacts](https://scholariq.org/topics/virtual-reality-applications-and-impacts/)

## Researcher university

- [Hochschule Bremen](https://scholariq.org/institutions/hochschule-bremen/)

---
Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
