# Computer Graphics and Visualization Techniques

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/computer-graphics-and-visualization-techniques/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers covers a wide range of topics in computer graphics and visualization, including rendering techniques, mesh compression, ray tracing, fluid simulation, BRDF models, volume rendering, and photometric stereo. The papers explore advancements in these areas and present various methods and algorithms for improving the quality and efficiency of computer graphics and visualization applications. |
| Domain | Physical Sciences |
| Field | Computer Science |
| OpenAlex ID | t10481 |
| Works | 55 |

## Topic papers all

Showing 15 of 55.

- [Cortical Surface-Based Analysis](https://scholariq.org/papers/cortical-surface-based-analysis/)
- [Image inpainting](https://scholariq.org/papers/image-inpainting/)
- [Design galleries](https://scholariq.org/papers/design-galleries/)
- [AMReX: a framework for block-structured adaptive mesh refinement](https://scholariq.org/papers/amrex-a-framework-for-block-structured-adaptive-mesh-refinement/)
- [Perspective volume rendering of CT and MR images: applications for endoscopic imaging.](https://scholariq.org/papers/perspective-volume-rendering-of-ct-and-mr-images-applications-for-endoscopic/)
- [Evaluation of tone mapping operators using a High Dynamic Range display](https://scholariq.org/papers/evaluation-of-tone-mapping-operators-using-a-high-dynamic-range-display/)
- [Advanced High Dynamic Range Imaging: Theory and Practice](https://scholariq.org/papers/advanced-high-dynamic-range-imaging-theory-and-practice/)
- [Cross-Modality Image Synthesis from Unpaired Data Using CycleGAN](https://scholariq.org/papers/cross-modality-image-synthesis-from-unpaired-data-using-cyclegan/)
- [Identification of Spring Parameters for Deformable Object Simulation](https://scholariq.org/papers/identification-of-spring-parameters-for-deformable-object-simulation/)
- [Real-Time Dynamic 3-D Object Shape Reconstruction and High-Fidelity Texture Mapping for 3-D Video](https://scholariq.org/papers/real-time-dynamic-3-d-object-shape-reconstruction-and-high-fidelity-texture/)
- [AMReX: Block-structured adaptive mesh refinement for multiphysics applications](https://scholariq.org/papers/amrex-block-structured-adaptive-mesh-refinement-for-multiphysics-applications/)
- [A flow-guided streamline seeding strategy](https://scholariq.org/papers/a-flow-guided-streamline-seeding-strategy/)
- [3D Design Using Generative Adversarial Networks and Physics-Based Validation](https://scholariq.org/papers/3d-design-using-generative-adversarial-networks-and-physics-based-validation/)
- [Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes](https://scholariq.org/papers/geometry-and-context-for-semantic-correspondences-and-functionality-recognition/)
- [A GPU based saliency map for high-fidelity selective rendering](https://scholariq.org/papers/a-gpu-based-saliency-map-for-high-fidelity-selective-rendering/)

## Topic primary papers

- [AMReX: a framework for block-structured adaptive mesh refinement](https://scholariq.org/papers/amrex-a-framework-for-block-structured-adaptive-mesh-refinement/)
- [3D Design Using Generative Adversarial Networks and Physics-Based Validation](https://scholariq.org/papers/3d-design-using-generative-adversarial-networks-and-physics-based-validation/)
- [Point Cloud Collision Detection](https://scholariq.org/papers/point-cloud-collision-detection/)
- [Efficient slicing procedure based on adaptive layer depth normal image](https://scholariq.org/papers/efficient-slicing-procedure-based-on-adaptive-layer-depth-normal-image/)
- [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://scholariq.org/papers/ref-npr-reference-based-non-photorealistic-radiance-fields-for-controllable/)
- [Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction](https://scholariq.org/papers/free-surgs-sfm-free-3d-gaussian-splatting-for-surgical-scene-reconstruction/)
- [Sketches by Ray Tracing](https://scholariq.org/papers/sketches-by-ray-tracing/)
- [A Flexible Framework for Highly-Modular Surgical Simulation Systems](https://scholariq.org/papers/a-flexible-framework-for-highly-modular-surgical-simulation-systems/)
- [Geometry Transfer for Stylizing Radiance Fields](https://scholariq.org/papers/geometry-transfer-for-stylizing-radiance-fields-2/)
- [Screen Space Cone Tracing for Glossy Reflections](https://scholariq.org/papers/screen-space-cone-tracing-for-glossy-reflections-2/)
- [WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians](https://scholariq.org/papers/wast-3d-wasserstein-2-distance-for-scene-to-scene-stylization-on-3d-gaussians/)
- [Geometry Transfer for Stylizing Radiance Fields](https://scholariq.org/papers/geometry-transfer-for-stylizing-radiance-fields/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
