# Digital Games and Media

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/digital-games-and-media/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games. |
| Domain | Social Sciences |
| Field | Social Sciences |
| OpenAlex ID | t11197 |
| Works | 65 |

## Topic papers all

Showing 15 of 65.

- [The End of Framing as we Know it … and the Future of Media Effects](https://scholariq.org/papers/the-end-of-framing-as-we-know-it-and-the-future-of-media-effects/)
- [Animating human athletics](https://scholariq.org/papers/animating-human-athletics/)
- [Should We Worry about Filter Bubbles?](https://scholariq.org/papers/should-we-worry-about-filter-bubbles/)
- [An activity theory-based model for serious games analysis and conceptual design](https://scholariq.org/papers/an-activity-theory-based-model-for-serious-games-analysis-and-conceptual-design/)
- [The research and evaluation of serious games: Toward a comprehensive methodology](https://scholariq.org/papers/the-research-and-evaluation-of-serious-games-toward-a-comprehensive-methodology/)
- [Live coding in laptop performance](https://scholariq.org/papers/live-coding-in-laptop-performance/)
- [Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games](https://scholariq.org/papers/advertainment-or-adcreep-game-players-attitudes-toward-advertising-and-product/)
- [Engagement in HCI](https://scholariq.org/papers/engagement-in-hci/)
- [Video games as meaningful entertainment experiences.](https://scholariq.org/papers/video-games-as-meaningful-entertainment-experiences/)
- [The effect of competition on learning in games](https://scholariq.org/papers/the-effect-of-competition-on-learning-in-games/)
- [Medical student attitudes toward video games and related new media technologies in medical education](https://scholariq.org/papers/medical-student-attitudes-toward-video-games-and-related-new-media-technologies/)
- [Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019](https://scholariq.org/papers/demographics-and-health-behavior-of-video-game-and-esports-players-in-germany/)
- [The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review](https://scholariq.org/papers/the-impact-of-esports-and-online-video-gaming-on-lifestyle-behaviours-in-youth-a/)
- [The effects of player type on performance: A gamification case study](https://scholariq.org/papers/the-effects-of-player-type-on-performance-a-gamification-case-study/)
- [Video games, emotion, and emotion regulation: expanding the scope](https://scholariq.org/papers/video-games-emotion-and-emotion-regulation-expanding-the-scope/)

## Topic primary papers

Showing 15 of 19.

- [Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games](https://scholariq.org/papers/advertainment-or-adcreep-game-players-attitudes-toward-advertising-and-product/)
- [The strategic female: gender-switching and player behavior in online games](https://scholariq.org/papers/the-strategic-female-gender-switching-and-player-behavior-in-online-games/)
- [Entertainment Computing – ICEC 2021](https://scholariq.org/papers/entertainment-computing-icec-2021/)
- [The Digital Age on the Couch](https://scholariq.org/papers/the-digital-age-on-the-couch/)
- [We learn better together](https://scholariq.org/papers/we-learn-better-together/)
- [Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER](https://scholariq.org/papers/balancing-play-meaning-and-reality-the-design-philosophy-of-levee-patroller/)
- [Gender and Racial Stereotypes in Popular Video Games](https://scholariq.org/papers/gender-and-racial-stereotypes-in-popular-video-games/)
- [Gamer Trouble](https://scholariq.org/papers/gamer-trouble/)
- [Press Enter or Escape to Play – Deconstructing Escapism in Multiplayer Gaming](https://scholariq.org/papers/press-enter-or-escape-to-play-deconstructing-escapism-in-multiplayer-gaming/)
- [“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports](https://scholariq.org/papers/why-are-you-playing-games-you-are-a-girl-exploring-gender-biases-in-esports/)
- [Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen](https://scholariq.org/papers/comparison-of-reaction-time-between-esports-players-of-different-genres-and/)
- [How strenuous is esports? Perceived physical exertion and physical state during competitive video gaming](https://scholariq.org/papers/how-strenuous-is-esports-perceived-physical-exertion-and-physical-state-during/)
- [Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity](https://scholariq.org/papers/active-fantasy-sports-rationale-and-feasibility-of-leveraging-online-fantasy/)
- [A Normative Perspective for Political Entertainment Research: Connecting Deliberative Democracy and Entertainment Theory](https://scholariq.org/papers/a-normative-perspective-for-political-entertainment-research-connecting/)
- [Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19](https://scholariq.org/papers/gaze-behavior-of-professional-and-non-professional-esports-players-in-fifa-19/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
