# Educational Games and Gamification

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/educational-games-and-gamification/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design. |
| Domain | Social Sciences |
| Field | Psychology |
| OpenAlex ID | t10731 |
| Works | 81 |

## Topic papers all

Showing 15 of 81.

- [An activity theory-based model for serious games analysis and conceptual design](https://scholariq.org/papers/an-activity-theory-based-model-for-serious-games-analysis-and-conceptual-design/)
- [The research and evaluation of serious games: Toward a comprehensive methodology](https://scholariq.org/papers/the-research-and-evaluation-of-serious-games-toward-a-comprehensive-methodology/)
- [Gamification and serious games within the domain of domestic energy consumption: A systematic review](https://scholariq.org/papers/gamification-and-serious-games-within-the-domain-of-domestic-energy-consumption/)
- [A taxonomy of virtual worlds usage in education](https://scholariq.org/papers/a-taxonomy-of-virtual-worlds-usage-in-education/)
- [Evaluating animations as student aids in learning computer algorithms](https://scholariq.org/papers/evaluating-animations-as-student-aids-in-learning-computer-algorithms/)
- [The effect of competition on learning in games](https://scholariq.org/papers/the-effect-of-competition-on-learning-in-games/)
- [Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda](https://scholariq.org/papers/gamification-and-e-learning-for-young-learners-a-systematic-literature-review/)
- [From Dissertation to Publications](https://scholariq.org/papers/from-dissertation-to-publications/)
- [Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types](https://scholariq.org/papers/personalizing-persuasive-strategies-in-gameful-systems-to-gamification-user/)
- [Improving programming skills in engineering education through problem-based game projects with Scratch](https://scholariq.org/papers/improving-programming-skills-in-engineering-education-through-problem-based-game/)
- [Triadic Game Design](https://scholariq.org/papers/triadic-game-design/)
- [Medical student attitudes toward video games and related new media technologies in medical education](https://scholariq.org/papers/medical-student-attitudes-toward-video-games-and-related-new-media-technologies/)
- [Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration](https://scholariq.org/papers/digital-problem-based-learning-in-health-professions-systematic-review-and-meta/)
- [The effects of player type on performance: A gamification case study](https://scholariq.org/papers/the-effects-of-player-type-on-performance-a-gamification-case-study/)
- [Improving the Efficacy of Games for Change Using Personalization Models](https://scholariq.org/papers/improving-the-efficacy-of-games-for-change-using-personalization-models/)

## Topic primary papers

Showing 15 of 36.

- [An activity theory-based model for serious games analysis and conceptual design](https://scholariq.org/papers/an-activity-theory-based-model-for-serious-games-analysis-and-conceptual-design/)
- [The research and evaluation of serious games: Toward a comprehensive methodology](https://scholariq.org/papers/the-research-and-evaluation-of-serious-games-toward-a-comprehensive-methodology/)
- [A taxonomy of virtual worlds usage in education](https://scholariq.org/papers/a-taxonomy-of-virtual-worlds-usage-in-education/)
- [The effect of competition on learning in games](https://scholariq.org/papers/the-effect-of-competition-on-learning-in-games/)
- [Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda](https://scholariq.org/papers/gamification-and-e-learning-for-young-learners-a-systematic-literature-review/)
- [Triadic Game Design](https://scholariq.org/papers/triadic-game-design/)
- [Medical student attitudes toward video games and related new media technologies in medical education](https://scholariq.org/papers/medical-student-attitudes-toward-video-games-and-related-new-media-technologies/)
- [The effects of player type on performance: A gamification case study](https://scholariq.org/papers/the-effects-of-player-type-on-performance-a-gamification-case-study/)
- [Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis](https://scholariq.org/papers/is-participatory-design-associated-with-the-effectiveness-of-serious-digital/)
- [Designing gamified apps for sustainable consumption: A field study](https://scholariq.org/papers/designing-gamified-apps-for-sustainable-consumption-a-field-study/)
- [Teaching software engineering by means of computer‐game development: Challenges and opportunities](https://scholariq.org/papers/teaching-software-engineering-by-means-of-computer-game-development-challenges/)
- [The effect of uncertainty on learning in game-like environments](https://scholariq.org/papers/the-effect-of-uncertainty-on-learning-in-game-like-environments/)
- [eMedOffice: A web-based collaborative serious game for teaching optimal design of a medical practice](https://scholariq.org/papers/emedoffice-a-web-based-collaborative-serious-game-for-teaching-optimal-design-of/)
- [miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory](https://scholariq.org/papers/minipxi-development-and-validation-of-an-eleven-item-measure-of-the-player/)
- [Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection](https://scholariq.org/papers/balancing-pedagogy-game-and-reality-components-within-a-unique-serious-game-for/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
