# Innovative Human-Technology Interaction

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/innovative-human-technology-interaction/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers explores the intersection of user experience, design research, and human-computer interaction (HCI). It delves into topics such as persuasive technology, quantified self-tracking, participatory design, aesthetics, emotional design, and the use of wearable technology for health behavior change. The papers discuss methods for interaction design research, the impact of visual aesthetics on web usability, and the implications of user experience evaluation. They also address the role of technology in shaping human experiences and behaviors, with a focus on designing for motivation, engagement, and wellbeing. |
| Domain | Physical Sciences |
| Field | Computer Science |
| OpenAlex ID | t10803 |
| Works | 66 |

## Topic papers all

Showing 15 of 66.

- [Sustainable AI: AI for sustainability and the sustainability of AI](https://scholariq.org/papers/sustainable-ai-ai-for-sustainability-and-the-sustainability-of-ai/)
- [User-Centered Design and Interactive Health Technologies for Patients](https://scholariq.org/papers/user-centered-design-and-interactive-health-technologies-for-patients/)
- [Persuasive technology for health and wellness: State-of-the-art and emerging trends](https://scholariq.org/papers/persuasive-technology-for-health-and-wellness-state-of-the-art-and-emerging/)
- [Anthropomorphism of computers: Is it mindful or mindless?](https://scholariq.org/papers/anthropomorphism-of-computers-is-it-mindful-or-mindless/)
- [BeWell: A Smartphone Application to Monitor, Model and Promote Wellbeing](https://scholariq.org/papers/bewell-a-smartphone-application-to-monitor-model-and-promote-wellbeing/)
- [Mapping the Landscape of Creativity Support Tools in HCI](https://scholariq.org/papers/mapping-the-landscape-of-creativity-support-tools-in-hci/)
- [Modeling the efficacy of persuasive strategies for different gamer types in serious games for health](https://scholariq.org/papers/modeling-the-efficacy-of-persuasive-strategies-for-different-gamer-types-in/)
- [Automated Personalized Feedback for Physical Activity and Dietary Behavior Change With Mobile Phones: A Randomized Controlled Trial on Adults](https://scholariq.org/papers/automated-personalized-feedback-for-physical-activity-and-dietary-behavior/)
- [Engagement in HCI](https://scholariq.org/papers/engagement-in-hci/)
- [Smartphone sensing methods for studying behavior in everyday life](https://scholariq.org/papers/smartphone-sensing-methods-for-studying-behavior-in-everyday-life/)
- [Reviewing reflection](https://scholariq.org/papers/reviewing-reflection/)
- [Designing urban media façades](https://scholariq.org/papers/designing-urban-media-facades/)
- [Ecological momentary interventions for mental health: A scoping review](https://scholariq.org/papers/ecological-momentary-interventions-for-mental-health-a-scoping-review/)
- [Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types](https://scholariq.org/papers/personalizing-persuasive-strategies-in-gameful-systems-to-gamification-user/)
- [User Experience of Cognitive Behavioral Therapy Apps for Depression: An Analysis of App Functionality and User Reviews](https://scholariq.org/papers/user-experience-of-cognitive-behavioral-therapy-apps-for-depression-an-analysis/)

## Topic primary papers

Showing 15 of 22.

- [Persuasive technology for health and wellness: State-of-the-art and emerging trends](https://scholariq.org/papers/persuasive-technology-for-health-and-wellness-state-of-the-art-and-emerging/)
- [BeWell: A Smartphone Application to Monitor, Model and Promote Wellbeing](https://scholariq.org/papers/bewell-a-smartphone-application-to-monitor-model-and-promote-wellbeing/)
- [Modeling the efficacy of persuasive strategies for different gamer types in serious games for health](https://scholariq.org/papers/modeling-the-efficacy-of-persuasive-strategies-for-different-gamer-types-in/)
- [Engagement in HCI](https://scholariq.org/papers/engagement-in-hci/)
- [Reviewing reflection](https://scholariq.org/papers/reviewing-reflection/)
- [Designing urban media façades](https://scholariq.org/papers/designing-urban-media-facades/)
- [Lullaby](https://scholariq.org/papers/lullaby/)
- [Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications](https://scholariq.org/papers/semi-automated-tracking-a-balanced-approach-for-self-monitoring-applications/)
- [Performing perception—staging aesthetics of interaction](https://scholariq.org/papers/performing-perception-staging-aesthetics-of-interaction/)
- [Where to Hide a Stolen Elephant: Leaps in Creative Writing with Multimodal Machine Intelligence](https://scholariq.org/papers/where-to-hide-a-stolen-elephant-leaps-in-creative-writing-with-multimodal/)
- [Reflective design documentation](https://scholariq.org/papers/reflective-design-documentation/)
- [Towards Personal Stress Informatics: Comparing Minimally Invasive Techniques for Measuring Daily Stress in the Wild](https://scholariq.org/papers/towards-personal-stress-informatics-comparing-minimally-invasive-techniques-for/)
- [Between theory and practice](https://scholariq.org/papers/between-theory-and-practice/)
- [Documenting the Research Through Design Process](https://scholariq.org/papers/documenting-the-research-through-design-process/)
- [Social Marketing as a Childhood Obesity Prevention Strategy](https://scholariq.org/papers/social-marketing-as-a-childhood-obesity-prevention-strategy/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
