# Media Influence and Health

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/media-influence-and-health/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers explores the role of narrative in persuasive communication, focusing on concepts such as transportation, identification, emotion, entertainment-education, awe, media enjoyment, health behavior change, parasocial interaction, and empathy. It delves into how narratives can influence beliefs, attitudes, intentions, and behaviors across various domains including health communication, entertainment media, and social influence. |
| Domain | Social Sciences |
| Field | Arts and Humanities |
| OpenAlex ID | t12214 |
| Works | 182 |

## Topic papers all

Showing 15 of 182.

- [Lazy, not biased: Susceptibility to partisan fake news is better explained by lack of reasoning than by motivated reasoning](https://scholariq.org/papers/lazy-not-biased-susceptibility-to-partisan-fake-news-is-better-explained-by-lack/)
- [Beyond misinformation: Understanding and coping with the “post-truth” era.](https://scholariq.org/papers/beyond-misinformation-understanding-and-coping-with-the-post-truth-era/)
- [The psychological drivers of misinformation belief and its resistance to correction](https://scholariq.org/papers/the-psychological-drivers-of-misinformation-belief-and-its-resistance-to/)
- [Virtual reality, presence, and attitude change: Empirical evidence from tourism](https://scholariq.org/papers/virtual-reality-presence-and-attitude-change-empirical-evidence-from-tourism/)
- [The Psychology of Fake News](https://scholariq.org/papers/the-psychology-of-fake-news/)
- [Prior exposure increases perceived accuracy of fake news.](https://scholariq.org/papers/prior-exposure-increases-perceived-accuracy-of-fake-news/)
- [Uses and Grats 2.0: New Gratifications for New Media](https://scholariq.org/papers/uses-and-grats-2-0-new-gratifications-for-new-media/)
- [Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions](https://scholariq.org/papers/humanizing-chatbots-the-effects-of-visual-identity-and-conversational-cues-on/)
- [The Content Analysis of Media Frames: Toward Improving Reliability and Validity](https://scholariq.org/papers/the-content-analysis-of-media-frames-toward-improving-reliability-and-validity/)
- [Psychological targeting as an effective approach to digital mass persuasion](https://scholariq.org/papers/psychological-targeting-as-an-effective-approach-to-digital-mass-persuasion/)
- [Science audiences, misinformation, and fake news](https://scholariq.org/papers/science-audiences-misinformation-and-fake-news/)
- [Switching Trains of Thought](https://scholariq.org/papers/switching-trains-of-thought/)
- [Countering Misinformation and Fake News Through Inoculation and Prebunking](https://scholariq.org/papers/countering-misinformation-and-fake-news-through-inoculation-and-prebunking/)
- [Brain Drain: The Mere Presence of One’s Own Smartphone Reduces Available Cognitive Capacity](https://scholariq.org/papers/brain-drain-the-mere-presence-of-one-s-own-smartphone-reduces-available/)
- [Defining Media Enjoyment as the Satisfaction of Intrinsic Needs](https://scholariq.org/papers/defining-media-enjoyment-as-the-satisfaction-of-intrinsic-needs/)

## Topic primary papers

Showing 15 of 52.

- [Switching Trains of Thought](https://scholariq.org/papers/switching-trains-of-thought/)
- [Defining Media Enjoyment as the Satisfaction of Intrinsic Needs](https://scholariq.org/papers/defining-media-enjoyment-as-the-satisfaction-of-intrinsic-needs/)
- [Television News and the Cultivation of Fear of Crime](https://scholariq.org/papers/television-news-and-the-cultivation-of-fear-of-crime/)
- [What Do Others’ Reactions to News on Internet Portal Sites Tell Us? Effects of Presentation Format and Readers’ Need for Cognition on Reality Perception](https://scholariq.org/papers/what-do-others-reactions-to-news-on-internet-portal-sites-tell-us-effects-of/)
- [Video games as meaningful entertainment experiences.](https://scholariq.org/papers/video-games-as-meaningful-entertainment-experiences/)
- [Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs](https://scholariq.org/papers/media-enjoyment-as-need-satisfaction-the-contribution-of-hedonic-and-nonhedonic/)
- [Attracting Views and Going Viral: How Message Features and News-Sharing Channels Affect Health News Diffusion](https://scholariq.org/papers/attracting-views-and-going-viral-how-message-features-and-news-sharing-channels/)
- [Narrative Health Communication and Behavior Change: The Influence of Exemplars in the News on Intention to Quit Smoking](https://scholariq.org/papers/narrative-health-communication-and-behavior-change-the-influence-of-exemplars-in/)
- [Selection and Transmission Processes for Information in the Emerging Media Environment: Psychological Motives and Message Characteristics](https://scholariq.org/papers/selection-and-transmission-processes-for-information-in-the-emerging-media/)
- [Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair](https://scholariq.org/papers/characterizing-mood-management-as-need-satisfaction-the-effects-of-intrinsic/)
- [Are They Talking to Me? Cognitive and Affective Effects of Interactivity in Politicians' Twitter Communication](https://scholariq.org/papers/are-they-talking-to-me-cognitive-and-affective-effects-of-interactivity-in/)
- [Video games, emotion, and emotion regulation: expanding the scope](https://scholariq.org/papers/video-games-emotion-and-emotion-regulation-expanding-the-scope/)
- [‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’](https://scholariq.org/papers/the-persuasion-effects-of-virtual-reality-vr-and-augmented-reality-ar-video/)
- [The Emotional Effects of News Frames on Information Processing and Opinion Formation](https://scholariq.org/papers/the-emotional-effects-of-news-frames-on-information-processing-and-opinion/)
- [“They May Be Pixels, But They're MY Pixels:” Developing a Metric of Character Attachment in Role-Playing Video Games](https://scholariq.org/papers/they-may-be-pixels-but-they-re-my-pixels-developing-a-metric-of-character/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
