# Virtual Reality Applications and Impacts

**Type:** Topics  
**Canonical URL:** https://scholariq.org/topics/virtual-reality-applications-and-impacts/

## Facts

| Field | Value |
| --- | --- |
| Description | This cluster of papers explores the concept of virtual presence and embodiment in virtual reality (VR) research. It delves into topics such as presence, embodiment, virtual reality technology, immersion, body ownership, peripersonal space, self-representation, cybersickness, social interaction, and learning outcomes in VR environments. |
| Domain | Physical Sciences |
| Field | Computer Science |
| OpenAlex ID | t10648 |
| Works | 264 |

## Topic papers all

Showing 15 of 264.

- [Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy](https://scholariq.org/papers/metaverse-beyond-the-hype-multidisciplinary-perspectives-on-emerging-challenges/)
- [Randomized clinical trial of virtual reality simulation for laparoscopic skills training](https://scholariq.org/papers/randomized-clinical-trial-of-virtual-reality-simulation-for-laparoscopic-skills/)
- [Virtual reality, presence, and attitude change: Empirical evidence from tourism](https://scholariq.org/papers/virtual-reality-presence-and-attitude-change-empirical-evidence-from-tourism/)
- [Virtual reality for stroke rehabilitation](https://scholariq.org/papers/virtual-reality-for-stroke-rehabilitation/)
- [A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage](https://scholariq.org/papers/a-survey-of-augmented-virtual-and-mixed-reality-for-cultural-heritage/)
- [Metaverse marketing: How the metaverse will shape the future of consumer research and practice](https://scholariq.org/papers/metaverse-marketing-how-the-metaverse-will-shape-the-future-of-consumer-research/)
- [A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training](https://scholariq.org/papers/a-critical-review-of-the-use-of-virtual-reality-in-construction-engineering/)
- [Rise of Machine Agency: A Framework for Studying the Psychology of Human–AI Interaction (HAII)](https://scholariq.org/papers/rise-of-machine-agency-a-framework-for-studying-the-psychology-of-human-ai/)
- [Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks](https://scholariq.org/papers/evaluating-virtual-reality-and-augmented-reality-training-for-industrial/)
- [Virtual reality training for surgical trainees in laparoscopic surgery](https://scholariq.org/papers/virtual-reality-training-for-surgical-trainees-in-laparoscopic-surgery/)
- [Defining Media Enjoyment as the Satisfaction of Intrinsic Needs](https://scholariq.org/papers/defining-media-enjoyment-as-the-satisfaction-of-intrinsic-needs/)
- [Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation](https://scholariq.org/papers/shaping-the-metaverse-into-reality-a-holistic-multidisciplinary-understanding-of/)
- [Human cortical representations for reaching: Mirror neurons for execution, observation, and imagery](https://scholariq.org/papers/human-cortical-representations-for-reaching-mirror-neurons-for-execution/)
- [&lt;title&gt;Presence: concept, determinants, and measurement&lt;/title&gt;](https://scholariq.org/papers/and-lt-title-and-gt-presence-concept-determinants-and-measurement-and-lt-title/)
- [Addition of a non-immersive virtual reality component to treadmill training to reduce fall risk in older adults (V-TIME): a randomised controlled trial](https://scholariq.org/papers/addition-of-a-non-immersive-virtual-reality-component-to-treadmill-training-to/)

## Topic primary papers

Showing 15 of 80.

- [Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy](https://scholariq.org/papers/metaverse-beyond-the-hype-multidisciplinary-perspectives-on-emerging-challenges/)
- [Virtual reality, presence, and attitude change: Empirical evidence from tourism](https://scholariq.org/papers/virtual-reality-presence-and-attitude-change-empirical-evidence-from-tourism/)
- [Metaverse marketing: How the metaverse will shape the future of consumer research and practice](https://scholariq.org/papers/metaverse-marketing-how-the-metaverse-will-shape-the-future-of-consumer-research/)
- [Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation](https://scholariq.org/papers/shaping-the-metaverse-into-reality-a-holistic-multidisciplinary-understanding-of/)
- [&lt;title&gt;Presence: concept, determinants, and measurement&lt;/title&gt;](https://scholariq.org/papers/and-lt-title-and-gt-presence-concept-determinants-and-measurement-and-lt-title/)
- [Virtual reality exposure therapy of anxiety disorders: A review](https://scholariq.org/papers/virtual-reality-exposure-therapy-of-anxiety-disorders-a-review/)
- [Virtual reality treatment versus exposure in vivo: a comparative evaluation in acrophobia](https://scholariq.org/papers/virtual-reality-treatment-versus-exposure-in-vivo-a-comparative-evaluation-in/)
- [Can virtual reality exposure therapy gains be generalized to real-life? A meta-analysis of studies applying behavioral assessments](https://scholariq.org/papers/can-virtual-reality-exposure-therapy-gains-be-generalized-to-real-life-a-meta/)
- [Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence](https://scholariq.org/papers/effects-of-stereoscopic-presentation-image-motion-and-screen-size-on-subjective/)
- [The digital metaverse: Applications in artificial intelligence, medical education, and integrative health](https://scholariq.org/papers/the-digital-metaverse-applications-in-artificial-intelligence-medical-education/)
- [Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game](https://scholariq.org/papers/examining-the-influence-of-telepresence-on-spectator-and-player-processing-of/)
- [The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach](https://scholariq.org/papers/the-effects-of-levels-of-immersion-on-memory-and-presence-in-virtual/)
- [Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse](https://scholariq.org/papers/exploring-the-darkverse-a-multi-perspective-analysis-of-the-negative-societal/)
- [Virtual reality in the diagnostic and therapy for mental disorders: A systematic review](https://scholariq.org/papers/virtual-reality-in-the-diagnostic-and-therapy-for-mental-disorders-a-systematic/)
- [Perceived depth and the feeling of presence in 3DTV](https://scholariq.org/papers/perceived-depth-and-the-feeling-of-presence-in-3dtv/)

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Source: ScholarIQ — public research metadata, principally OpenAlex. See https://scholariq.org/sources/ for provenance and https://scholariq.org/methodology/ for what these figures mean.
