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Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality

PaperCitations, authors & open-access status

Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality is a paper indexed in ScholarIQ from OpenAlex.

How many citations does Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality have?

ScholarIQcitation count

Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality has 36 citations in the OpenAlex counts ScholarIQ stores.

When was Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality published?

ScholarIQyear

Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality has 2016 year in the ScholarIQ index.

What is the open-access status of Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality?

ScholarIQoa status

Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality has closed oa status in the ScholarIQ index.

What is the DOI of Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality?

ScholarIQdoi

The DOI for Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality is on the source record.

What is the OpenAlex record for Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality?

ScholarIQopenalex

The OpenAlex for Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality is on the source record.

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