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Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games

PaperCitations, authors & open-access status

Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games is a paper indexed in ScholarIQ from OpenAlex.

How many citations does Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games have?

ScholarIQcitation count

Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games has 24 citations in the OpenAlex counts ScholarIQ stores.

When was Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games published?

ScholarIQyear

Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games has 2022 year in the ScholarIQ index.

What is the open-access status of Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games?

ScholarIQoa status

Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games has green oa status in the ScholarIQ index.

What is the DOI of Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games?

ScholarIQdoi

The DOI for Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games is on the source record.

What is the OpenAlex record for Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games?

ScholarIQopenalex

The OpenAlex for Uncovering Visually Impaired Gamers’ Preferences for Spatial Awareness Tools Within Video Games is on the source record.

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