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Takanobu Matsuzaki

ResearcherPublications, citations & collaboration network

Takanobu Matsuzaki is a researcher indexed in ScholarIQ from OpenAlex & ORCID. ScholarIQ records 21 works, 319 citations, an h-index of 8 and an i10-index of 8.

21
Works
319
Citations
8
h-index
8
i10-index

How has Takanobu Matsuzaki's publication output changed over time?

ScholarIQpublication output · 2020–2024

Output declined67% over the shown period — from 3 works in 2020 to 1 in 2024.

3
3
3
1
2020202120222024

What are the most-cited papers on Takanobu Matsuzaki?

ScholarIQmost cited works
Unguided Chatbot-Delivered Cognitive Behavioural Intervention for Problem Gamblers Through Messaging App: A Randomised Controlled Trial
Ryuhei So, Toshi A. Furukawa, Sachio Matsushita, Toshiaki Baba, Takanobu Matsuzaki, Satoshi Furuno, Hitomi Okada, Susumu Higuchi
S15335648. 202059 Citations
Relationship between problematic gaming and age at the onset of habitual gaming
Hideki Nakayama, Takanobu Matsuzaki, Satoko Mihara, Takashi Kitayuguchi, Susumu Higuchi
S113298455. 202058 Citations
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
Susumu Higuchi, Yoneatsu Osaki, Aya Kinjo, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takanobu Matsuzaki, Hideki Nakayama, Hans‐Jürgen Rumpf, John B. Saunders
S2764456207. 202151 CitationsOPEN ACCESS
Prolonged use of Internet and gaming among treatment seekers arising out of social restrictions related to <scp>COVID</scp>‐19 pandemic
Susumu Higuchi, Satoko Mihara, Takashi Kitayuguchi, Haruka Miyakoshi, Madoka Ooi, Masaki Maezono, Kotaro Nishimura, Takanobu Matsuzaki
Psychiatry and Clinical Neurosciences. 202048 CitationsOPEN ACCESS

Related on ScholarIQ

Kurihama Medical and Addiction Center
Institution
Unguided Chatbot-Delivered Cognitive Behavioural Intervention for Problem Gamblers Through Messaging App: A Randomised Controlled Trial
Paper
Relationship between problematic gaming and age at the onset of habitual gaming
Paper
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
Paper
Prolonged use of Internet and gaming among treatment seekers arising out of social restrictions related to <scp>COVID</scp>‐19 pandemic
Paper
Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders Internet gaming disorder criteria
Paper
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