Upload Records Snowball Search Search OpenAlex
About the database ScholarIQanswers from OpenAlex & ORCID
How has Takashi Kitayuguchi's publication output changed over time?
ScholarIQpublication output · 2016–2022
Output grew0% over the shown period — from 1 works in 2016 to 1 in 2022.
1
1
1
3
3
1
201620172019202020212022
What are the most-cited papers on Takashi Kitayuguchi?
ScholarIQmost cited works
Treatment with the Self-Discovery Camp (SDiC) improves Internet gaming disorder
Hiroshi Sakuma, Satoko Mihara, Hideki Nakayama, Kumiko Miura, Takashi Kitayuguchi, Masaki Maezono, Takuma Hashimoto, Susumu Higuchi
Addictive Behaviors. 2016116 Citations
Relationship between problematic Internet use and age at initial weekly Internet use
Hideki Nakayama, Fumihiko Ueno, Satoko Mihara, Takashi Kitayuguchi, Susumu Higuchi
S2764456207. 202070 CitationsOPEN ACCESS
Inclusion of gaming disorder criteria in ICD-11: A clinical perspective in favor
Susumu Higuchi, Hideki Nakayama, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takuma Hashimoto
S2764456207. 201769 CitationsOPEN ACCESS
Relationship between problematic gaming and age at the onset of habitual gaming
Hideki Nakayama, Takanobu Matsuzaki, Satoko Mihara, Takashi Kitayuguchi, Susumu Higuchi
S113298455. 202058 Citations
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
Susumu Higuchi, Yoneatsu Osaki, Aya Kinjo, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takanobu Matsuzaki, Hideki Nakayama, Hans‐Jürgen Rumpf, John B. Saunders
S2764456207. 202151 CitationsOPEN ACCESS
Related on ScholarIQ
Kurihama Medical and Addiction Center
Institution
Treatment with the Self-Discovery Camp (SDiC) improves Internet gaming disorder
Paper
Relationship between problematic Internet use and age at initial weekly Internet use
Paper
Inclusion of gaming disorder criteria in ICD-11: A clinical perspective in favor
Paper
Relationship between problematic gaming and age at the onset of habitual gaming
Paper
Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
Paper