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Artificial Intelligence in Games

TopicLeading institutions, researchers & key papers

Artificial Intelligence in Games is a topic indexed in ScholarIQ from OpenAlex.

What is known about Artificial Intelligence in Games?

ScholarIQrecord summary

This cluster of papers focuses on the research and development of artificial intelligence techniques for games, including Monte Carlo Tree Search, procedural content generation, interactive storytelling, player modeling, real-time strategy games, computational creativity, behavior trees, general game playing, and level generation.

How many works does Artificial Intelligence in Games have?

ScholarIQindexed works

Artificial Intelligence in Games has 22 works in the ScholarIQ index. The count is the OpenAlex total, not the number of papers listed on this page.

What is the OpenAlex record for Artificial Intelligence in Games?

ScholarIQopenalex

The OpenAlex for Artificial Intelligence in Games is on the source record.

What are the most-cited papers on Artificial Intelligence in Games?

ScholarIQmost cited works
Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI
Yuqian Sun, Zhuoyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 202352 CitationsOPEN ACCESS
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model
Yuqian Sun, Xuran Ni, Haozhen Feng, Ray Lc, Chang Hee Lee, Ali Asadipour
Lecture notes in computer science. 202227 Citations
Efficiency of parallel minimax algorithm for game tree search
Plаmеnkа Borovskа, Milena Lazarova
200723 Citations
A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games.
Noor Shaker, Mohammad Shaker, Ismaeel Abu-Abdallah, Mehdi Al-Zengi, Mohammad Hasan Sarhan
International Conference on User Modeling, Adaptation, and Personalization. 20136 Citations
Locust Mayfly Optimization-Tuned Neural Network for AI-Based Pruning in Chess Game
Vikrant Chole, Vijay B. Gadicha
International Journal of Image and Graphics. 20226 Citations

Where is Artificial Intelligence in Games research published, and who funds it?

ScholarIQvenues & funding sources

How much of the research on Artificial Intelligence in Games is open access?

ScholarIQopen access share
18%OPEN ACCESS
Gold
0%
Green
9%
Hybrid
0%
Bronze
9%
Closed
82%

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