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Educational Games and Gamification

TopicLeading institutions, researchers & key papers

This cluster of papers explores the use of gamification, game-based learning, and digital games to enhance education and learning outcomes. It covers topics such as motivation, student engagement, intrinsic motivation, and the impact of gamification on health. The research delves into the effectiveness of various game elements in educational contexts and their influence on learning and instructional design.

81
Works

How has Educational Games and Gamification's publication output changed over time?

ScholarIQpublication output · 2007–2022

Output declined50% over the shown period — from 2 works in 2007 to 1 in 2022.

2
1
1
2
2
2
1
2
1
1
2007201020112012201320152016201820212022

What are the most-cited papers on Educational Games and Gamification?

ScholarIQmost cited works
An activity theory-based model for serious games analysis and conceptual design
Maira B. Carvalho, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Carolina Islas Sedano, Jannicke Baalsrud Hauge, Jun Hu, Matthias Rauterberg
S4210172634. 2015381 CitationsOPEN ACCESS
The research and evaluation of serious games: Toward a comprehensive methodology
Igor Mayer, Geertje Bekebrede, Casper Harteveld, Harald Warmelink, Qiqi Zhou, Theo van Ruijven, Julia Lo, Rens Kortmann, Ivo Wenzler
S110346167. 2013306 Citations
A taxonomy of virtual worlds usage in education
Ishbel Duncan, Alan Miller, Shangyi Jiang
S110346167. 2012266 Citations
The effect of competition on learning in games
Nergiz Ercil Çağıltay, Erol Özçelik, Nese Sahin Ozcelik
S4210172634. 2015252 Citations
Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda
Abhishek Behl, Nirma Sadamali Jayawardena, Vijay Pereira, Nazrul Islam, Manlio Del Giudice, Jyoti Choudrie
Technological Forecasting and Social Change. 2021251 CitationsOPEN ACCESS

Where is Educational Games and Gamification research published, and who funds it?

ScholarIQvenues & funding sources

TOP FUNDERS

National Science Foundation
NIH
Wellcome Trust
European Research Council
Funder breakdown is a member featureSign up free to unlock

How much of the research on Educational Games and Gamification is open access?

ScholarIQopen access share
53%OPEN ACCESS
Gold
20%
Green
20%
Hybrid
7%
Bronze
7%
Closed
47%

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An activity theory-based model for serious games analysis and conceptual design
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The research and evaluation of serious games: Toward a comprehensive methodology
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A taxonomy of virtual worlds usage in education
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The effect of competition on learning in games
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470M+ articles · free account