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Multimedia Communication and Technology
TopicLeading institutions, researchers & key papers
This cluster of papers explores the intersection of social interaction, multimedia synchronization, and user engagement in the context of television viewing. It delves into topics such as second screen usage, danmaku videos, ambient media, and the design of interactive television systems.
20
Works
IDs:OpenAlex
How has Multimedia Communication and Technology's publication output changed over time?
ScholarIQpublication output · 2002–2024
Output grew100% over the shown period — from 1 works in 2002 to 2 in 2024.
1
1
1
2
2002201320142024
What are the most-cited papers on Multimedia Communication and Technology?
ScholarIQmost cited works
Cloud‐Based Gaming Service Platform Supporting Multiple Devices
Kyoung Ill Kim, Su-Young Bae, Dong Chun Lee, C. S. CHO, Hun Joo Lee, Kyu-Chul Lee
ETRI Journal. 201324 CitationsOPEN ACCESS
An interactive visualization for message sequence charts
Stephen G. Eick, Alistair Ward
200218 Citations
Difference between Inexperienced Persons and Experts of Ikebana through Impression Evaluation
Yuki Ikenobo, Yuka Takai, Akihiko Goto, Noriaki Kuwahara
Transactions of Japan Society of Kansei Engineering. 20147 CitationsOPEN ACCESS
Understanding the Quality of User Experience in Telepresence Systems From an Information Theory Perspective
Ruiqing Wang, Kebin Liu, Ziyue Dang, Xu Wang, Fan Dang, Yue Sun, Yuang Tong, Haitian Zhao, Yunhao Liu
S126824455. 20242 Citations
Temperature Word: Green Consumption Booster
KaiYu Mi, JiaYi Liu, ShuQi Li, Xiaoming Luo, Yang Zhou
S4210228009. 20240 CitationsOPEN ACCESS
Where is Multimedia Communication and Technology research published, and who funds it?
ScholarIQvenues & funding sources
TOP JOURNALS
TOP FUNDERS
National Science Foundation—
NIH—
Wellcome Trust—
European Research Council—
Funder breakdown is a member featureSign up free to unlock
How much of the research on Multimedia Communication and Technology is open access?
ScholarIQopen access share
60%OPEN ACCESS
Gold
20%
Green
0%
Hybrid
20%
Bronze
20%
Closed
40%
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Cloud‐Based Gaming Service Platform Supporting Multiple Devices
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