Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 is a paper indexed in ScholarIQ from OpenAlex.
How many citations does Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 have?
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 has 34 citations in the OpenAlex counts ScholarIQ stores.
When was Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 published?
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 has 2022 year in the ScholarIQ index.
What is the open-access status of Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020?
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 has gold oa status in the ScholarIQ index.
What is the DOI of Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020?
The DOI for Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 is on the source record.
What is the PMID of Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020?
The PMID for Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 is on the source record.
What is the OpenAlex record for Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020?
The OpenAlex for Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020 is on the source record.