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About the database ScholarIQanswers from OpenAlex & ORCID
How has Chuck Tholl's publication output changed over time?
ScholarIQpublication output · 2020–2025
Output grew0% over the shown period — from 2 works in 2020 to 2 in 2025.
2
2
2
1
1
2
202020212022202320242025
What are the most-cited papers on Chuck Tholl?
ScholarIQmost cited works
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
Kevin Rudolf, Peter Bickmann, Ingo Froböse, Chuck Tholl, Konstantin Wechsler, Christopher Grieben
International Journal of Environmental Research and Public Health. 2020186 CitationsOPEN ACCESS
Musculoskeletal disorders in video gamers – a systematic review
Chuck Tholl, Peter Bickmann, Konstantin Wechsler, Ingo Froböse, Christopher Grieben
BMC Musculoskeletal Disorders. 202286 CitationsOPEN ACCESS
Dietary behavior of video game players and esports players in Germany: a cross-sectional study
Markus Soffner, Peter Bickmann, Chuck Tholl, Ingo Froböse
S151209016. 202342 CitationsOPEN ACCESS
Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen
Peter Bickmann, Konstantin Wechsler, Kevin Rudolf, Chuck Tholl, Ingo Froböse, Christopher Grieben
International Journal of eSports Research. 202138 CitationsOPEN ACCESS
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020
Kevin Rudolf, Markus Soffner, Peter Bickmann, Ingo Froböse, Chuck Tholl, Konstantin Wechsler, Christopher Grieben
Frontiers in Sports and Active Living. 202234 CitationsOPEN ACCESS
Related on ScholarIQ
German Sport University Cologne
Institution
Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019
Paper
Musculoskeletal disorders in video gamers – a systematic review
Paper
Dietary behavior of video game players and esports players in Germany: a cross-sectional study
Paper
Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen
Paper
Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany: The eSports Study 2020
Paper