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Digital Games and Media

TopicLeading institutions, researchers & key papers

Digital Games and Media is a topic indexed in ScholarIQ from OpenAlex.

What is known about Digital Games and Media?

ScholarIQrecord summary

This cluster of papers explores the social and psychological aspects of online gaming, including motivations for play, gender dynamics, virtual economies, live streaming, and the impact of video games on individuals and society. It delves into topics such as gamer identity, toxic technocultures, labor in online games, and the portrayal of gender roles in video games.

How many works does Digital Games and Media have?

ScholarIQindexed works

Digital Games and Media has 65 works in the ScholarIQ index. The count is the OpenAlex total, not the number of papers listed on this page.

What is the OpenAlex record for Digital Games and Media?

ScholarIQopenalex

The OpenAlex for Digital Games and Media is on the source record.

What are the most-cited papers on Digital Games and Media?

ScholarIQmost cited works
Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games
Michelle R. Nelson, Heejo Keum, Ronald A. Yaros
Journal of Interactive Advertising. 2004275 Citations
The strategic female: gender-switching and player behavior in online games
Rosa Mikeal Martey, Jennifer Stromer‐Galley, Jaime Banks, Jingsi Christina Wu, Mia Consalvo
Information Communication & Society. 201494 Citations
Entertainment Computing – ICEC 2021
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. González-Calero
Lecture notes in computer science. 202188 CitationsOPEN ACCESS
The Digital Age on the Couch
Alessandra Lemma
201784 Citations
We learn better together
Heidy Maldonado, Jong-Eun Roselyn Lee, Scott Brave, Cliff Nass, Hiroshi Nakajima, Ryota Yamada, Kimihiko Iwamura, Yasunori Morishima
200583 Citations

Where is Digital Games and Media research published, and who funds it?

ScholarIQvenues & funding sources

TOP FUNDERS

National Science Foundation—
NIH—
Wellcome Trust—
European Research Council—
Funder breakdown is a member featureSign up free to unlock

How much of the research on Digital Games and Media is open access?

ScholarIQopen access share
33%OPEN ACCESS
Gold
27%
Green
7%
Hybrid
0%
Bronze
0%
Closed
67%

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