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Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game

PaperCitations, authors & open-access status

Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game is a paper indexed in ScholarIQ from OpenAlex.

How many citations does Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game have?

ScholarIQcitation count

Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game has 231 citations in the OpenAlex counts ScholarIQ stores.

When was Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game published?

ScholarIQyear

Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game has 2006 year in the ScholarIQ index.

What is the open-access status of Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game?

ScholarIQoa status

Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game has closed oa status in the ScholarIQ index.

What is the DOI of Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game?

ScholarIQdoi

The DOI for Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game is on the source record.

What is the OpenAlex record for Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game?

ScholarIQopenalex

The OpenAlex for Examining the Influence of Telepresence on Spectator and Player Processing of Real and Fictitious Brands in a Computer Game is on the source record.

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